Campus Life

Gain Experience On-Campus and in the Community

On-Campus Activities

STLHE 2017: Gateways to Education (June 19 - 23)

Society for Teaching and Learning in Higher Education (STLHE) Annual Conference brings together leaders in teaching and learning from across Canada and around the world.  This year’s conference is in Halifax, Nova Scotia and its theme is Gateways in Higher Education: Cultures, Transitions and Transformations. Volunteering with STLHE is a local opportunity to experience a large, international conference and the best in teaching and learning!

  • Registration and Information Desk/Greeters: Volunteers in this role will welcome attendees to the conference and provide them with their welcome packages as they arrive and answer attendees questions and concerns as needed. Volunteers in this position will be knowledgeable about Halifax and the university campuses, good communicators, calm, friendly, oriented toward helping and problem solving.  
  • Session Moderators: Session Moderators will provide support to conference presenters during interactive workshops and research presentations.  Moderators will meet the presenter(s) in the designated room, ensure that each presentation is set-up smoothly (locating IT Support if necessary), introduce the presenter(s), and remain for the duration of the session.  Moderators will keep time during the session, close the session formally when over, and pass on any relevant announcements to session attendees.
  • Tech Support: Volunteers in this role will provide audio-visual support to conference presenters as needed throughout the conference.  Audio-visual/Tech volunteers should feel comfortable operating classroom computers and projectors.  They will receive training on campus AV equipment prior to the conference.
  • Wayfinders: Persons in this role will help people find their way to campus buildings, rooms, different sessions, meals and accommodations.  Wayfinders will walk attendees to locations they are seeking and maintain communication lines with conference planners to ensure new information or updates are effectively communicated to conference attendees.

Conference organizers will provide training for all volunteers during the week of June 12-16.  Multiple training times will be provided and volunteers will be expected to attend one session related to the role they will fill.

The conference will take place on campuses throughout Halifax.

Register to volunteer by April 30, 2017:


The Language Centre - Conversation Partner

The Language Centre’s Conversation Partner Program pairs students from The Language Centre with volunteers from Saint Mary’s University and the extended community. The program offers the students the opportunity to meet native English speakers and practice their spoken English. The volunteers and students create their hours and meeting places, making it one of the most flexible (and fun) volunteer opportunities on campus. Not only do the students at The Language Centre love making new friends, but they love exploring the city and learning about new cultures. If you are interested in applying, please contact The Language Centre front desk at 960 Tower Road (beside the arena).

Centre for Housing and Residence Life - Residence Student Volunteer Program (R.S.V.P.)

RSVP is a program that provides one-time volunteer opportunities for residence students. This means that you get the experience without a long-term commitment. This year we have partnered with numerous organizations from around Halifax including the Atlantic Film Festival, Adsum House for Women, and the Art Gallery of Nova Scotia. You could be doing anything from painting a deck for a women’s shelter to selling 50/50 tickets for a Mooseheads game.

CCR Community Partner Programs

Click on the logos below to view organizational profiles and on-going opportunities in Halifax:


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Current Activities and Events in Halifax


PRIORITY 1) Expanding Wills App–Expanding an innovative online wills platform developed to assist people with preparing to make a will, to include powers of attorney and personal health care directives for Fall 2017.  Next step will be creating interactive templates to facilitate do it yourself wills that can be reviewed by a lawyer and facilitating efforts by lawyers who volunteer their time at clinic for disadvantaged seniors in the Preston communities.    More information is available at: and  Opportunity to be mentored by IT Team recognized for their efforts by NS Minster of Justice at recognition event in Fall 2016.  Skill sets required: Web Design and JavaScript;  Java programming language, C# programming;  Information Systems; Database Management; JavaScript.

2) Public Navigator – scoping out and building a digital platform using existing open source software (Menteer -Career Skills Incubator is the organization that developed Menteer. to support members of the public contacting, online, a trained public navigator in their locale (within the Province or located anywhere in the Province). Information about this award winning initiative which is a first of its kind in Canada is available at and

3) Digitizing the Delivery of Legal Information – scoping out requirements for modernizing an outdated platform currently used to deliver legal information in Nova Scotia.  Undertaking research of best practices, available technology to support not for profit work – partnership opportunities with emerging technology start-up networks – opportunity for socially conscious start-ups to receive positive recognition for work and possibly access tax receipt for pro bono services (through not for profit charitable status).  Building artificial intelligence to gather intake for telephone calls to legal information line, online legal textline, interactive website information delivery with fillable forms, online form filling service supported by legal information telephone counsellor etc.

4) Online Game Design to deliver legal information concepts to school-aged children from primary to Grade 12 – scoping out options, technology requirements, best practices concepts for various age groups, themes – use of animatics etc; consider psychology of audience according to various age levels to determine best means of gaining interest; research possibility of gaining approval for not for profit use of existing game models such as Minecraft etc.