Athletics & Recreation
   


 

Intramural Fall Co-ed Ultimate Frisbee

Updated June 3, 2010

Entry Deadline September 16th 3pm
Mandatory Team Rep Meeting TBA
Begins Tuesday, September 21st, 2010
Days and Times Tuesdays: 9pm-12am
Default Fees $20/Team (Refundable) $5/individual
 

 

Sport Coordinators:TBA

Semester Schedule

Facility/Equipment                     Day   Start Date    Start Time   End Date    End Time
The Tower - Huskies Stadium   Tue    21-Sep-10   09:00 PM    22-Sep-10  12:00 AM
The Tower - Huskies Stadium   Tue    28-Sep-10   09:00 PM    29-Sep-10  12:00 AM
The Tower - Huskies Stadium   Tue    05-Oct-10    09:00 PM    06-Oct-10    12:00 AM
The Tower - Huskies Stadium   Tue    12-Oct-10    09:00 PM    13-Oct-10    12:00 AM
The Tower - Huskies Stadium   Tue    19-Oct-10    09:00 PM    20-Oct-10    12:00 AM
The Tower - Huskies Stadium   Tue    26-Oct-10    09:00 PM    27-Oct-10    12:00 AM
The Tower - Huskies Stadium   Tue    02-Nov-10   09:00 PM    03-Nov-10    12:00 AM
The Tower - Huskies Stadium   Tue    09-Nov-10   09:00 PM    10-Nov-10    12:00 AM
The Tower - Huskies Stadium   Tue    16-Nov-10   09:00 PM    17-Nov-10    12:00 AM
The Tower - Huskies Stadium   Tue    23-Nov-10   09:00 PM    24-Nov-10    12:00 AM

  

                                                                                                                                                               

Co-ed Ultimate Frisbee Rules & Regulations

  • Maximum 12 teams.
  • Maximum 7 players per team.
  • The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  • Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
  • Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  • Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  • Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  • Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
  • Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  • Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  • Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
  • Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

 

 

 

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